//==============================================================================
// Villager Amazon_anim.txt
//==============================================================================

import bow_defines_anim.txt


//==============================================================================
define basket
{
   set hotspot
   {
      version
      {
         Visual Attachments A basket
      }
   }  
}

//==============================================================================
define Seeds
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Sow Seeds
      }
   }  
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Villager Arrow Normal
      }
   }
}

//==============================================================================
define axe
{
   TechLogic Hand Axe/Bow Saw/Carpenters
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Hatchet
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe DoubleBit
      }
   }
}


//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
   set hotspot
   {
      version
      {
         connect hotspot axe hotspot
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define hoe
{
   set hotspot
   {
      version
      {
         Visual tool hoe
      }
   }
}

//==============================================================================
define knife
{
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
}

//==============================================================================
define pickaxe
{
   TechLogic PickAxe/Shaft Mine/Quarry
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Stone
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe MetalBit
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
define digdust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Villager Digging Dust
      }
   }  
}

//==============================================================================
define carryStuff
{
   CarryTypeLogic grain/meat/fish/wood/gold
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Grain
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Meat
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Fish
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Gold
      }
   }
}

//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
anim GatherChop
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.67 true   
                  tag SpecificSoundSet 0.77 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				}
			}
}
}


//==============================================================================
anim GatherMine
{
   SetSelector
   {
		TargetLogic none/dig pile
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G female_MineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.68 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.22 false GatherMine checkVisible 
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		TargetLogic none/wood
		Setselector
		{
				set hotspot
				{
					version
					{
						Visual Villager G female_handAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.55 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
		}
		Setselector
		{
				set hotspot
				{
					version
					{
						Visual Villager G female_chopDown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.61 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
					}
				}
		}
   }
}

//==============================================================================
anim RangedAttack
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_RangedAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.57 true   
                  tag SpecificSoundSet 0.63 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
				}
			}
}
}


//==============================================================================
anim Death
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_deathA
				}
			}
}
}


//==============================================================================
anim Idle
{
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G Female_IdleA

					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager G Female_CarryIdleA
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
			}
		}
}


//==============================================================================
anim Bored
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_boredA
				}
			}
}
}

//==============================================================================
anim walk
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_Walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
			}
}
}


//==============================================================================
anim Build
{
SetSelector
{
         TargetLogic none/farm/dig pile/excavation
         Set hotspot
         {
            version
            {
					Visual Villager G female_BuildA			      
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.35 false Build checkVisible 
                  tag SpecificSoundSet 0.70 false Build checkVisible 
                  tag SpecificSoundSet 0.00 false Build checkVisible checkOwner
//-- end auto generated section
					connect RightHand hammer hotspot
            }
         }
         Set hotspot
         {
            version
            {
               Visual Villager G female_sow
					connect Attachpoint basket hotspot
					connect RightHand seeds hotspot
            }
			}
			set hotspot
			{
				version
				{
					Visual Villager G Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.19 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager G Female_DigA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.15 false GatherFarm checkVisible 
//-- end auto generated section
					connect ATTACHPOINT digdust hotspot
				}
			}
}
}


//==============================================================================
anim GatherFarm
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.00 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
				}
			}
}
}

//==============================================================================
anim Gatherbush
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.52 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
				}
			}
}
}

//==============================================================================
anim GatherHunt
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_Slice
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				}
			}
}
}

//==============================================================================
anim carry
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_carryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.40 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
				}
			}
}
}

//==============================================================================
anim Pray
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_PrayA
				}
				version
				{
					Visual Villager G female_PrayB
				}
			}
}
}

//==============================================================================
anim flail
{
SetSelector
{
			set hotspot
			{
				version
				{
					Visual Villager G female_flailA
					//Connect RightHand BloodSpurt hotspot
				}
			}
}
}
